

To that end, GiC’s writing is intended to blur the line between mechanics and narrative to create a deeper experience with more ludonarrative consistency. Indeed, GiC acknowledges vanilla in a lot of ways, and builds upon the vanilla storyline with implications to make it less shallow, and to make the universe more disturbing in both mundane and supernatural ways, so as to give value to the vanilla cuddling and softness that is otherwise suffocating to many. But eventually you’ll come to see GiC equipment as a back-up and alternative to vanilla or modded gear, for when things get ugly. This feels powerful early on, as it should. No, the guns do not scale with your vanilla/modded armor’s power-values: A bullet is a bullet and it does the same damage regardless of what you are wearing. Yes, there is lore explaining why you experience an exit and entry wound from bullets that don’t care about your vanilla or modded armor’s defense values. Yes, they use the EWS engine to replicate finite ammunition and ballistics. That being said, GiC is not a “gritty-shooter” mod.


Most GiC content is not marked as anything greater than Threat Level 1 this is because your SAIL or ship’s systems aren’t intended to know anything about it. Once you know what’s out there, you can explore it with old characters more carefully, as you will understand how lethal GiC is… Again, most of the meat is on these planets.īecause of this, it is recommended that you make a new character to experience the intended scope of GiC. Post-Ruin storyline missions are still in development. You can explore that content organically, alongside vanilla story progression by simply pursuing the GiC questline that Esther gives you. There are more planets but most of the content is on the ones listed above. The best way to find these things is to explore the planets that it adds (all marked with in your cockpit interface while navigating): GiC is a major content mod, meaning it adds many, many things.
